Interactive Session Tools · Free
Two Truths, One Lie — Live Icebreaker Game
Everyone writes three statements about themselves; the room votes on which one is the lie.
Two Truths, One Lie is the icebreaker everyone already knows, and it usually falls apart in the same two places: half the room cannot hear the person speaking, and by the fourth turn nobody remembers who has been. Running it on phones fixes both. The statements appear in large type on the projector and on every screen in the room, and the trainer steps through the list one person at a time.
The game runs in two phases. First everybody writes: three short statements about themselves, with one tap to mark the lie. Nothing is shown to anyone else during this phase — not even to the trainer — so there is no advantage in writing last. The projector simply counts how many people have sent theirs in, which is the polite way to hurry along the two who are still thinking.
Then the guessing starts. One person's three statements go up on the screen, everybody else taps the one they think is the lie, and the counts stay hidden while people are still voting so the room cannot follow the crowd. The person whose turn it is sees their own statements read-only and simply enjoys watching. When the trainer reveals, the true answer is highlighted, the vote count for each statement appears as a number next to it, and everyone who guessed right gets a point.
Points live in this game's own scoreboard, not shared with the live quiz or the team scoreboard — the trainer's **Play again** clears both the scores and the votes and keeps the same statements for a fresh round. With a group of twenty, plan for around twenty minutes — or run half the room before lunch and the rest after, since the game keeps its state and remembers exactly which round it was on.
Two Truths, One Lie — Live Icebreaker Game
Everyone writes three statements about themselves; the room votes on which one is the lie.
Play two truths, one lieTake it further with EMPO Academy
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